@Silverbeacher and Mottikhan
What settings do you guys use when you are beating the game at Suicidal? And how the hell do you do it.
That's a tough one to explain in a post or two, but nobody said life would be easy so here goes.
It depends on the type of game I'm playing. I'm currently doing a gigantic map, all abundant game. I like using the Altarians because of their research bonus.
I generally take the following bonuses in the racial setup in the order of preference...
Planet Quality (+10% only), Research, Economy, Morale.
I take the bonuses in a way that maximizes the gain. In other words, if a bottom level bonus takes 1 point for 10%, but the next level takes 1 for only 5%, I skip the 2nd level.
The government type is always Federalist for the econ bonus.
I like to choose 8 minors and 9 majors to play against.
Choosing relations is a personal choice. Some like to go Unknown or even Friendly. I like things to be tense from the start but not fully engaged, so I set all relations to Cool.
Once the map comes up, I rush buy a Lab on my primary planet. Preferably on a bonus tile, if present. I generally rush buy what I want on the longest term lease as possible. If a research bonus tile isn't available, I'll rush buy a Lab on a social bonus tile so I can overbuild a factory on it later. What happens in the beginning has to be planned out for use in the future.
On the sliders, I set research to 100%, social and military to 0%, spending to 100% and taxes so that my approval is 100% for the first turn. Sometimes two turns, but after that, approval goes to around 20%. Other folks like to maintain 100%. The style is up to you and your unfolding strategy.
Later, after going to war, I'll switch to an all factories setup so I can rapidly build my planets and military. I almost always go to war before I have any military at all, but have the blank hulls upgrading for the next turn. That way, I start the war at zero military, but my rating skyrockets at the dawn of hostilities. Most of the time, this craters my economy, but it's a temporary setback. Sometimes, you have to make things look bleak in order leap ahead later. It's all about later.
Sometimes, things don't go as planned. Those games run themselves to oblivion quickly so a new one can take its place. Most of the time, risk is rewarded and you can capitalize on it.
I hope this helps clear some of it up.