ShackNews has a two-part interview with Stardock CEO, Brad Wardell. The first part talks about the plan to “revitalize” PC gaming. It also covers Stardock's stance on copy-protection.
A quick excerpt:
"Shack: A lot of people think the solution is making games that are so connected with the online experience that everything is validated online, patched online, controlled through the internet. But what you're talking about is an offline, almost traditional solution.
Brad Wardell: Well I think [we need] a combination. You have to be able to protect your intellectual property. And I'm a big believer in activation. Our games, not all of our games, but Galactic Civilizations uses activation for downloads. Basically, our system has always traditionally been that you purchase a game, it has no copy protection, but if you want to update it you have to get it from us with your serial number, and we validate who it is."
It's a great interview, so be sure to check it out.