Obviously I have the fps mindset.
Yup. Try looking at it this way - you cant do anything unless you pay for it, rather like the classic parental nagging re having the dosh to pay for it first. This game lets you have "stuff" if you have the dosh to pay for it. At present your getting there in the end during the game, and the bad guys wither away. That is always going to happen eventually, they wouldnt sell many games if the player always "lost".
The Political / Morale side of life will generate additional funds and / or better diplo relations. The latter means they are more "friendly" and attack you personally less - that gives you more space to build up and do your thing, end result you win quicker.
Now move up a level, the AI is "richer" as they are limited by the economics they can use, they get access to more cash as you go up the levels. If you dont perfect the morale/political side of the equation, they will outspend you, or at the very least spend more than the past, and it takes you longer to overcome them. By the time you hit the top two levels, you'll flat out get slaughtered if you dont generate the extra dosh so you can buy extra "stuff" over the same time frame. You will not generate the extra dosh unless you nail the "yellow" techs etc.
But whatever. Obviously you've played alot of strategy games with 'political climates' before, eh? It's not like you have my history of strategy as far back as Civilization?
If you have folowed the Civ series from CivI right through to CivIV, you will have noted an ever increasing political & religious aspect. CivI was almost all "fps" like, albeit with a Strategy angle - as the series progressed more and more was built in to give Strategic choice, you could still win ignoring the new "stuff", but not at the top levels. In Civ IV, you can still "win" without those up to (say) Emperor level, but its a real drama trying to win at Immortal or Deity level without having founded at least one religion, preferably two, because you dont get the additional cash for each state religious building. Use the same mindset with GalCiv, except the "soft" bits are the yellow Techs, not Religious holdings.
Obviously a political change is needed, as it's truly affected all strategy games before.
Definitely, and its initially a hard mindset change if an individual has been FPS orientated - as such - in past game titles. Once you go through the "oppps" learning curve and the AI has run you over a couple of times, its just the same as FPS, you get used to what helps you and what doesnt. But without that change, the top two levels in GalCiv will be a nightmare, if not impossible.
At the end of the day your only playing against yourself (as such) so it doesnt really matter, just depends if you want to move onto the higher levels and still enjoy it - the latter will not happen without the yellow techs.
Regards
Zy