My apologies - I've done some searching, and not pulled this up, so my apologies in advanced if I just missed it.
Okay I have (I think) successfully played around and (With copious use of [url=http://winmerge.org/]Winmerge[/url] , a program for highlighting the changes in text files) updated the XML files from Dread Lords and Dark Avatar so one can play as the previous techtrees and improvements under the Twilight engine - at least it seems to work at first blush, much checking things and making sure the modded files are in the correct spots and being read yet to be done. But I seem to have the tech tree and files working anyway, and it seemed a good way to dig into files and figure out what does what.
That said - How does one update the campaigns into a mod?. My *assumption* was that they needed to be added to the "Campaign" folder under the mod directory, however the system doesn't seem to read them as an additional campaign from there. It *does* read them added directly to the Twilight campaign folder in the main program directory, but I presume that would be unbalanced if it was run from the main Twilight campaign folder without a mod in it - I'd like to make it available only if running the actual mods with the tech tree and so on.
Am I doing something obviously wrong in here somewhere?
Thank you - Jonnan