Alrighty... but, i "understood" the shorty comment as a way to formally mod such things in the usual manner;
- I certainly agree that good hexing edits would be a solution, not entirely
elegant or even standard, nevertheless it does the job. If someone knwos exactly what & how to perform such tricky corrections.
- I guess the point with Bonus tiles is that they are a fundamental feature created by designers and that their inherent mission is to balance gameplay (somehow). When if somebody could alter these sooooo much, it would become a
silly try. Well, anyone has a right to adjust THEIR own games and thus, should probably be able to fix whatever they wish - but, at the risk of breaking hell loose on all cylinders if not screwing up the code so bad it'd crash.
- Although, some properties or exact values still are a mystery (to me, at least). We can always ask for precision or detailed explanations (that's how **I** got to grasp many things, btw) and even, invent our own.
The magic in Modding, i believe, is in the process and all these variable discoveries we make.
Right now, i'm onto the challenge of planet surfaces & tiles re-definitions (height gaps, new queries, coloring, etc.) and having such a blast.
Just the Abyss promises to be a heck-of-ride to drop as a "Marine" terraforming option, calculated to be extremely rare and actually working as it should!
Now, THAT's a Bonus to any modders (or eventually, players!).