We are Poles apart on this, and always will be.
The game mechanics, especially the AI is programmed to meet an agreed concept for the game, true of any game not just GalCiv. Its impossible to write software to cater for all and any eventuality. You'd never stop.
And I still don't see how the 100 econ planet guy vs. another 100 econ planet guy is imbalanced.
Thats just putting on blinkers, of course its unbalanced, unless you believe a software AI has the same intelligence as you, or could be programmed to be anywhere near the same level of intelligence - people have been trying to write the perfect AI for decades, and doubt we ever will the human brain is far too complex and flexible a beast.
This game is all about balancing the use of resources to build whatever we need to get at the Nasty guys, and build in conundrums to force the Player to think - its what Strategy games are supposed to do. Change or abuse the concept, and you you drive a coach and horses through the design basis of the software model. The aim of the game is to give Players a game of Strategic choices to achieve the stated game end, not create some mythical "I beat the AI yaboo" mindset.
Introduce a concept that is so off the Wall as to be unreal as a concept, and then expect them to programme for it in huge detail is not logical, and patently daft.
There is no way anyone will convince me that slamming eco buildings on all tiles in the known Galaxy, then nipping down to the local WalMart to spend the dosh at this weeks Sale of Planets and Fleets is "Strategy" - its a game mechanic to by pass having to face up to the issues of natural resource, building time, population, taxes etc etc, all the checks and balances of making and growing an empire. If people want to do that, fine, be my guest, its a game not the race for the Presidency.
But Strategy, at a conceptual level, it patently is not, to call it that is an exercise in self delusion.
I understand totally why they just put a penalty in there and left it at that, why should they programme for something thats outside the bounds of any realistic concept, whose only basis and motivation is the by-passing of all other checks and balances in the game to make life easy. Therefore I am not getting into a drawn out conversation on the details of a concept that is flawed, because I will never agree that slamming eco buildings on all Planets is a "Strategy". Because of that I could care less how you build the checks and balances of what amounts to WalMart shopping.
I doubt Stardock will either, its a futile exercise.
Regards
Zy