One thing throughout the GC series I have never been able to sort out is Morale. Using my current game as an example: Through research, events, Super Projects, Morale Resource mining, and anomalies, my race's Morale stat is about 150%. Most of my planets are at 100% Morale, but the older ones -- especially the homeworld, just can't seem to get their Morale into comfortable numbers. Like, even if I drop taxes to 0%, I still have a half-dozen colonies with Morale below 40%. I'll grant that being older colonies, they have populations in the 15-20 billion range, BUT their planetary qualities are in the 20-40 range, and because of excess food production the ceiling caps are up around 40-50 billion.
Now, here's the kicker that has me puzzled the most: So, with all of those factors, I build a Morale-boosting structure that is supposed to raise planetary Morale 10-20% -- but which at most will raise Morale on that planet by only 1%. Building multiple Morale-boosting structures doesn't change anything either. [I'm wondering what the effect of building multiple structures of the same kind (like 2 or more Entertainment Centers) provides _any_ benefit for the units beyond the first.]
It's getting annoying as hell. It seems like _nothing_ is able to boost Morale on my core worlds. For over half of my 50+ planets, I could jack taxes up to 60% and their Morale would stay at 100%. But if I tax beyond 10%, those half-dozen planets would dip to below 20%. (And, again, if I set taxes to 0%, the best I'll get from them is about 40%.)
For fear of having my most developed planets (with at least 5 empty tiles left to develop on PQ 20+) rebelling, I have to run the economy at a huge deficit. (About -1900 B.C per turn. I float the Treasury by selling older tech to all the other races ever 10 turns or so.)
So, what is it that I'm missing? Why does it seem that there is _nothing_ that can be done to get my people's morale over 50% on some well-developed planets? Why is it that it seems that there is just no pleasing some people?