I've seen some issues like the install problem show up on Impulse since launch, but I'm curious.
Why do I have two separate installs of all three games, even though they were 'uninstalled'? The old ones were being launched by Impulse, so it knew where they were; they're still there. It's made a new x/stardock/totalgames/galciv tree and installed the new version there... for whatever vain reason makes developers always set default path to /we'recool/youloveus/rememberourname/game. Amusingly, launching through Impulse brings up the launcher applet, which thinks the old x/galciv ones are the newest, so I've been playing beta 8 instead!
When did the change in custom race extension happen, and why? The betas used 'customracexml' and the full version uses 'raceconfigxml' and flat out refuses to use the old ones. They're exactly the same format and can be renamed... so... who thought this was a good or useful idea? Why not let the game 'see' both for legacy support? I know it's been years of 'force the player to dig around in arcade mydocs trees to do stuff' but honestly. At least back in DL/DA days, they changed the ship format functionally instead of just renaming it to make not work for players.
Additionally, the 'custom ship style' now works even less than it did before. I was hoping they'd actually have them fully supported (ie, players actually started with the ship designs from their style), but the legacy stuff where you get the starting ships from 'style 4' or whatever from years ago is still there, making players go edit some xmls and rename dozens of files for something that should just work. In full TA, even the preview screen uses 'style 4' and not the in-game player created ship style, whereas the betas at least let you see the thumbnailed ship as 'styled'. I actually thought the styles were broken, but open them up and yep, all classes changed to new designs. The preview image is now totally misleading - except from the 'ship classes don't really work for players, edit files yourself' perspective. I guess I should be glad they didn't rename the ship style files, not tell you, not provide a converter or allow the game to see the exactly identical but slightly differently-named files?
For those of us who like making custom races (that are disadvantaged through super-powered main races, but whatever), this is just crazy. I mean, sure, we'd all like a 'custom race' area of the UI so you could easily tab through your races and edit them instead of mendaciously loading each one separately (after renaming them manually) and checking everything in the normal config screen, but I don't even understand why these roadblocks keep getting thrown up. I'm no stranger to manually doing things, but when there's no reason bar laziness that I have to do it, it means Galciv2 is going to sit unplayed for another month. It's a good game, it's been a good game for years, but this sort of thing just mean I'm going to say 'fuck it' and not bother to play it.