Heh, yeah I guess I coulda been more specific.

I am using an active mod in TA, something I am personally working on. Downloading and looking at the file structure of other race mods for DA, I've gotten an idea of where most things need to go. But this incident has puzzled me.
First off, I took the 'Hints' file from the 'Twilight' folder, put a copy on my desktop, and changed the original hint text.
All I have changed in the 'Hints' file is the text that displays when loading a game, nothing else. Purely cosmetic.
As stated, I have placed my modified 'Hints' file inside the 'Data' folder inside my mod folder (MyMod/Data/GC2_Hints.xml). It's just sitting there all by its lonesome and not inside any other folder. However, my active mod doesn't seem to be using this modified 'hints' file. If there was a mis-type or mis-tab I would expect the game to either lock up or just quit altogether, but that doesn't happen. It doesn't seem to be using it at all.
I have a modded version of the 'GC2Conversations.xml' file placed in the same spot (MyMod/Data) and it works perfectly...all my modified text shows just fine.
Hope that's a better explanation of my predicament.