I've been tackling suicidal games lately, and after finding that my usual gamestyle doesn't work well enough, I've been trying out other strategies. I have won a couple suicidal medium/common maps (50 to 75 total planets) now using all-factory, but I've also lost on smaller maps. I am avoiding larger or abundant settings though (too much micromanagement). I have some questions.
1) Is there a minimum number of planets you need for all-factory to work?
I've found that smaller maps simply don't have enough planets to provide the necessary infrastructure to pay for all that production and output enough research. It isn't enough to just focus research on all the planets when you only have a handful. The suicidal AI techs very quickly, so all-factory usually has to win through sheer number rather than quality. But if there aren't enough planets, teching is snail paced.
2) Conversely, does all-factory get better with more planets?
Other side of the coin to question 1. From what I can tell, the more planets, the more you can devote to infrastructure and the faster the research.
3) Do most people stick to all-factory throughout the whole game?
I know some people like 'flipping' between different strategies, but is it really necessary? In my games, I initially win my first war through quantity. Stacks of my weak ships can beat the AI's more expensive smaller fleets. The tech stolen during the planetary invasions help immensely to close the tech gap, which makes the next AI easier to tackle.
4) Does anyone else build any labs?
I found on the maps with 50 to 75 planets, tech speed is sometimes too slow for my purposes. This is really apparent when teching for planetary invasion, mind control center and the higher governments. You want them as early as possible, and the infrastructure just isn't ready yet. I find that having at least one tech specialized planet (with the tech capital) and putting labs on all the bonus tiles means that I can up the research slider when it is critical I get the next tech as quickly as possible. This might not be necessary on huge maps.
5) How well does this strategy transition to ToA?
From the 2 beta games I tried, it seems that maintenance is through the roof. I also heard that focusing doesn't work as well in ToA, especially when going from production to research and vice versa.
6) Any other helpful suggestions?