In two years -- or less -- most new PCs will come with Stardock-developed technology and content. In five years we expect to be one of the major PC, and possibly major console publishers, and the largest digital distributor of PC content.
Let me put it this way, the PC OEMs have gotten the message about "craplets". They came to us to solve the problem, not exacerbate it. You'll see what I mean soon.
Wow. That's extremely ambitious. If you've worked out a serious deal with some of the major OEMs - you just might have something that could give Steam a run for its money.
I was having doubts when I first read the article, because Steam is quite a juggernaut. Then I looked at these comments and saw the hint about OEM deals . . .
This could really push Stardock into the mainstream.
Just promise me you won't sell Stardock, or become publicly traded so somebody can buy it. You see what Microsoft is trying to do to Yahoo!?
Well said.
The game decides the platform. Not vice versa.
Totally agreed. And I'd like to add that cross platform games are very common, and that there's nothing mutually exclusive about the platforms. Just because consoles are booming doesn't mean that PC games are dying. PC games are very much alive, and will continue to live as long as the PC platform exists.
I've had friends that have more than one console, or that have a console and a PC, with games on both.
I'd also like to say that PCs are development platforms and have very flexible hardware. Because of this, they remain and will continue to remain the experimental playground for new game technologies. The future will be written for PCs first, then later moved to consoles.
In addition, it's very thrilling that the competition is heating up! I've always been a big fan of competition, because it drives new ideas and better products. I think it's great that there's going to be viable competition for Steam, and I do think that electronic distribution of software and games may be the future (as long as I can keep a copy backed up).