Kay, i finally got to install TotA this afternoon and went on to give
it ride without X-Worlds custom stuff by playing straight outa-the-box
using Terran against 6 minors and five majors (AE-IR-AR-YC & KR)...
and all i can say so far is that i'm quite pleased with the experience.
Haven't really ditched into all it has to offer yet, but figured i
would need to share a few comments before i forget -- not THAT much
important and still the following puzzled me up a bit;
1- The events screen has lost its bottom row of clickable items.
Clearing the list is really a useful option to me and i hope this
situation is related only to beta status.
2- Map editor was real buggy all over. I suspect again that this is
only temporary. Just trying to put up a single Star on the interface
only gave me a huge blobby fireball from which i couldn't even zoom in
or out from! Thus, probably a DX flaw from my own PC-side or maybe a
simple transition state of the beta copy itself.
3- Revamping of the races with some negative abilities (took the
liberty to compare xml files and clearly, it is a very smart balancing
attempt) and the whole tech-trees scramble is, indeed, quite complex to
handle. Not questioning developpers choices here, ya know. As i
consider myself, by now, a relatively knowledgeable GC player... it
still wrecked up my mind far more than i expected just staring at these
numerous changes to the buildings names and images (could call it the
XCom_Mod bad habits, also) and what else.
Given quality gameplay time and extensive testing, it will surely
become obvious that the entire experience has been boosted to huge
variables. Certainly a perfect design feature when one considers the
target audience; TBS players. It's not a bug, in fact -- but rather a
risky gamble that may turn off the more casual gang. I don't mind, but
maybe some will.
Thus a sort of fits all Tech-Tree (ala DA or the default Minor version)
option to distribute to all active races (instead of the init config)
BEFORE any given game starts would be somehow, welcomed.
PS; I agree that the DarkYor are better off with_out us all, custom driven warriors of the galaxy!
Yet, lotsa experimentation in the weeks ahead befofe i even begin to
fathom about adapting X-Worlds to this tera-bytes-size like expansion.
Nevertheless, i've always been the kind of person to take up a
challenge head-on... and it's not today that i won't.
If i can find something else worth mentioning about this subject_forum (bug or not), i'll chime in this thread.
Now, back to modding AND playing the new stuff.