Something drastic has changed with money and finances since the last beta update. I noted a patch or two ago that it was made easier to make/manage money. Well, that's GONE. The last two games I've played, I cannot keep my head above water financially.
In both games, I played on the challenging setting on a medium galaxy with 7 opponents. I only managed to grab 3-4 planets in the early game, choosing to develope my homeworld more and let my others planets sit until their populations built before building any meaningful structures on them. With trade, tourism, and all of the usual means of income, I was ALWAYS in debt.
Usually, I am able to keep my taxation set at default, but in the course of a game, I range anywehere from 25-45% depending on circumstances. I really like to keep my taxation at 35% most of the time. In my current games I am not expedning for spies; I am not maintaining large fleets. In fact, I have no ships, no spies, and maxed out trade routes and I am STILL running in the red.
What gives? Was something mistakingly broken or changed to the finances in the most recent patch. For me, the game is unplayable as I cannot maintain my empire, cannot build ships, cannot gain spies, cannot get enough trade, etc. In all my experiences with GalCiv 2, I have NEVER had a problem maintaining my economy.
Anyone else noticing this in the most recent patch?
Arras