I don't know if there is another thread like this but I was posting on another thread and ran across a bug that thas been there since the beginning as far as I can tell. I have never mentioned on this forum because I am so used to it that i had forgotten about it.
I was wanting to start a thread where we can talk about such bugs as we run across them and give the devs a list of issues that we have run across so often that we have gotten used to them.
The particular legacy bug that I ran across is the influence on reload bug. On the first turn of any game, your civilization has no influence area at all. The influence 'border' only appears on the second turn.
Unfortunately, this problem repeats itself every time you reload your game. The infulence is significantly smaller than it should be and stays reduced until you or another empire does something to change the influence level and all influence levels are recalculated.
As I said, this bug has been there since DL 1.0 and has never been addressed. Now to give the Devs their due, there used to be a lot more wrong values on reload, and all of them have been fixed, leaving only this little bug. The only reason it bothers me is because of my style of play. I like playing gigantic empire building games where I seldom get into combat and conquer the galaxy through economics and influence. Having the wrong (lower) inflence levels upon reload really slows culture flipping AI planets, especially later in the game where turns can take me an hour or more. At that point in the game I usually only have enough time for 1-3 turns at a time, which makes it nearly impossible to culture flip.
That brings me to another related bug. Upon reload, no planets are near revolt. The whole flipping process begins anew every time I reload. Just makes the whole influence conquest that much harder.
Scincerely,
Scintor@aol.com
PS: I really wanted the thread to be a list of legacy bugs, not just a discussion of the ones I brought up. Anyone else know of any others?