It's all very well to say he's over expanding too fast but the problem is (as I've stated elsewhere) is that the AI, even on fool, does not suffer the same penalties and can expand with inpunity. By the time you get your economy on track, each AI race has territory two to three times your size and the fleets to protect it. Right now the game is apaulingly balanced and needs a lot of love to redress this. By all means limit our expansions but ensure the AI plays by the same rules.
My understanding is that the AI is playing by the same rules, at least up to Tough level. Beyond that, they get an economic boost and a few other things (I can't remember the details). I've been playing all my TA games so far at Tough, and while it's more painful managing the economy than in DA, I can do OK once I figured out the things mentioned in other posts here (don't expand too fast, limit buildings on new colonies, get trade routes started, watch your ship maintenance, etc.).
If it looks like the AI is cheating, I think the reason is that the tighter economy exposes the one big natural advantage it has, which is the ability to micromanage down to levels most players won't bother with, or can't optimize as well.
For example, I might adjust my economy sliders and each planet's production/research/social focus every few turns, or during times of crisis, or for special projects like cranking out a war fleet. I don't adjust those settings on
every single turn, because that would drive me nuts. I'm just not that much of a micro-management geek. But I'm pretty sure the AI is adjusting all those settings on every single turn. And it can crunch numbers to find the optimum settings.
That's why the AI pulls ahead so easily in TA. It's just dumb machine efficiency and optimization, which is a BIG advantage when the economy is tight. The extra income flowing through the game in DA didn't help the AI that much, because it's still limited by the time it takes to build planet upgrades or research a new tech.
Do I like the tighter economy? I'm leaning a little towards a negative opinion on that, because I'd rather focus on "Big Picture" strategy. like which planets to colonize first, where to send my fleets, who's going to be an enemy and who's a friend. That sort of thing. I don't see my alien Great Leader and Conqueror of the Galaxy constantly huddled in meetings with his accountants, fretting about tax rates.
On the other hand, game expansions are supposed to make the game more challenging for experienced players, and this does accomplish that. I just wish the challenge had been in better AI, or something else that didn't require closer attention to the economy settings. I'm really not a big fan of micro.
P.S. the latest beta does have a 20% reduction in ship maintenance compared to the previous version, which I noticed right away in the new game I started. It's not
quite as bad now.