
--

!!!
I truly wasn't high or even on wheels, guys.
But, Uranium-235... you
ARE absolutely right; once again, i shouldn't stop myself from providing the top-most 'quality' to players - at whatever the bytes cost. (PS; System resources are pretty weak overhere -- P4/1.5 is kinda lazy, i know, but it works soooo *slowly* in some gameplay sections!)
It's just that i was concerned by the huge files which would have to squeeze into the 20MBs onsite-barrier. I can always wrap everything into more than one zip and what if the whole package goes beyond a personal/artificial wacky strangy limit.
Thus, it's decision time....
-----?
--?
----!
---?
--lemme...
-think---..
Made up my mind.
*CONCLUSION* : Expect it as much as exactly how i meant them to be all along!
Full blast (Electrifying is a better word - more about this later, you'll see!), colorful, theme enhanced, animated, smiling, true biks - for everyone to enjoy.
And, around 64+ unique planets, also.
But, really, somebody from SD staff should really think about the "idea" of png/bik switching as stated above. Cuz, it's worth it - CPU-Clock&Counter-wise.
Anyhow, i am also into the process of fixing the surface buildings (64s, i have to set aside 128s for TA, btw) and their individual queries.
I'm quite high on perspective slappings, blurring losses and what else for each of these; just the T'leth yellowy-tomb is a wild party.
X-Com is such a fantastic concept and source of inspiration that i even got to take out the "em@il" version out of its dusty corner to pull a few tilesets and figure if anything can fit in - which it does, for a few special slots.
Long story short, gotta go back to work. Even if only on foot and relatively... s-Low.

- Zyxpsilon.