UGH!!! Again I'm glad I don't have to bother with the TA beta.
However I have a question for you TA owners: has anyone checked if the tax revenue has been changed? Since so many cost in the TA have gone up significantly, the game should be mostly unplayable, but that doesn't seem to be from players' reports.
I'm not too sure how you would know for sure whether the tax revenue has been adjusted or not, but I've never noticed any world making more money than I thought they should have been making.
To me, the weaker economic races such as the Yor or Iconians are pretty unplayable at this point, although someone with more skill might be able to pull it off. Races that were pretty easy in the past are now alot harder because of the economic crush, most notably the Terrans who used to be the easiest race to play previous to this beta.
The race that has least financial difficulty in the beginning though are the Korath, which have cheaper improvements and good morale bonuses (the Dregnin also fall in the category as well, but I prefer the Korath for late game flexibility). Even with the Korath though I need to drop my production down to 20% for a short while and run it on 50% for quite a bit after that usually. This is better than other races that would force you to drop your production to 0% and wait out the economic crash while hoping for creativity to kick in. This is all using abundant anomalies and with economic and morale bonuses added as well I might add.
To a certain extent your right about unplayability, but if you adjust your strategy at the beginning and be very careful what you spend your money on, you can somewhat mitigate the effects of the economic crash. It's certainly not easy to pull off though.