Iconian AAR
I picked up GalCiv 2 after an 8 month hiatus when I got an e-mail from Stardock on the upcoming expansion Twilight of Arnor. ToA looks fantastic, and just thinking about how much fun GC2:DA has been was enough to pique my interest again. So I got online, upgraded DA to 1.8g, and off I went to get reacquainted with the game.
After playing a few games with the Krynn I recalled how much fun the AARs were so I decided to continue the effort. I went through the list of my AARs: Korath, Terrans, Getz (Super Breeder - Torians equivalents), Krynn, Altarians, Yor and Thalans. All were fun and I learned a lot, but there are a few missing: Drath, Drengin, Arceans, Iconians and Korx. Well, the Drengin leave me cold and I’d have to do some serious thought to use the Super Dominator ability properly (I’m not wildly aggressive as a rule – blood does not make my grass grow). I don’t quite get the Korx (evil traders? What?), so that leaves the Iconians, Drath and Arceans. The Iconians were one of my favorite races in vanilla GC2 so it is high time I give them a go.
Before I started I gave some thought to the Iconians. I’ve played them a bit in the early days of DA and liked the idea of the race, mainly for the interesting back history (I’m a sucker for an interesting story). The forums seem to pan the Iconians as being a weak race with relatively low stats (likely true) and a less than worthy Super Ability. The argument goes that the Iconian Super Adapter ability to colonize toxic and aquatic worlds plays out after the colonization phase is done. What I think is missed is that the colonies are long term assets that keep on producing value. After all, if at the end of the colony rush you have 20 percent more colonies and they are more developed then that is a net benefit that continues to yield profit. Of course there are other ways to gain colonies – industrial potential, research, military conquest. The key, then, is to try to augment this SA to see what it will do.
So, how to make the most of the Super Adapter? For me the two keys are getting to the colonies and keeping a front-end colonization economy from imploding. I tried a few quickie games and found that the Iconians were pretty darn slow (spd 2, later 3 with Ion) and races with better production (Thalans) or movement (Yor with miniaturization or Ion to start) had a real edge. So, 5 of my 7 pt race picks will be for +1 speed. The remaining 2 measly points will go to economy for +10 percent to help me pull out of the Early Colonization Economic Death Spiral. Federalist round out the eco picks.
With this mix my abilities are:
• Espionage +50% (race ability)
• Economy 10% (picks) +20% (Federalists) = 30%
• Speed +1 (picks)
• Morale +20% (race)
The lack of industry and growth will be a problem, and I’ve gotten sadly used to the Krynn 50% morale kick. I’ll adjust, or die.
Other standard techniques I’ll use are:
• Early race to sensors, and cheap survey ships on a cargo hull. These cheap and fast ships will allow me to snag lots of anomalies for cash and race bonuses. When the anomaly collection is over the ships are great to finish exploring the galaxy, fleet scouts or edge-of-empire sentinels.
• Early trade routes to help my neighbors like me and generate cash
• Fairly early construction of attack 2 destroyers (small hull). Nothing invites an early attack by a neighbor than having a military rating less than 100. Getting a few of these paper tigers out early will fend off the vultures. I’ve also observed that a high military rating makes people like you more, but I could be wrong. Also, it is nice to have a ready-to-go hull for a quick upgrade if difficulties arise.
• Try to bump my diplomatic rating to ease tensions and avoid early conflicts when I’ll be especially vulnerable.
• 100% morale to get 2x (or is it 4x?) population growth. This is absolutely huge when you have a larger number of colonies than your neighbor, and with Super Adapter this will hopefully be the case with the Iconians. More population also generates more taxes so high growth colonies pay for themselves earlier. My problem is that the Iconians don’t have much or any morale bonuses, so keeping 100% morale will be very costly to my economy. By contrast, the Krynn are easy with their huge morale bonus. I’ll have to invest in morale techs for the empire wide bump and morale facilities at larger pop planets.
• I’ll be running deficits for quite a while so I’ll need to hold off rush buying too much infrastructure and I’ll need to get lucky with anomalies and my survey ships. As a rule I don’t rush buy ships. Rather, I’ll increase military allocation or focus a planet.
So, here’s the setup:
• Large galaxy, common habitable planets but uncommon planets and stars to keep the number of planets to a modest level – the common setting produces so many planets that managing the empire is a chore. I like each planet to count.
• 5 random opponents, 4 minor races
• Painful difficulty
• Tech trading off – I HATE AI group research, which invariably happens when the incestuous AIs can trade tech with each other. They’ll almost never trade with me except under the least favorable circumstances even when they’re friendly and I have a diplomatic rating that blows them away. This ‘feature’ is decidedly un-fun for me, and I don’t have the patience to attempt to turn this to my advantage.
• All victory conditions enabled.
I did Control-N twice before getting a decent setup where I’m not completely boxed in. So here we go!
*~*~*~*
January 2226
Looking at the galactic map I have some formidable opponents. The Korath may be right adjacent to me, and the only way he can expand is through my territory. That is not the recipe for a good relationship, not that I would expect one, of course. The Korath will have to go, and if I play my cards right I’ll be able to dominate him with production and keep him penned in. Another neighbor is the Drengin, and other aggressive and unpleasant neighbor. Further afield are the hyper productive Thalans and what may be the Krynn (the Korath and Krynn empire colors are pretty similar). The poor Torians are squished in the far corner.
[URL=http://imageshack.us]

[/URL]
Image 1: Galaxy at the Start
In the middle is a wide expanse of territory that most of the races can rush into, expect perhaps the boxed Korath and Torians. My Iconians have as good a chance as any and I’ll use my speed bonus to good advantage. What I like about the speed bonus is that it costs nothing in production like miniaturization and Ion engines do. This is good since I have no production bonuses
My home planet is decent. I’d forgotten that I have 15 sectors instead of the normal 12, and I’ll put that to good use. I have a two 100% industrial bonuses and one 300% lab bonus squares, which is great since I have no industrial or research bonuses. My capital will be doing all of my production and research for quite a while.
[URL=http://imageshack.us]

[/URL]
Image 2: Iconian Homeworld on January 2226
I’m setting my sliders to 60/20/20 ind/soc/research. I’ll purchase my first three factories and let the rest build normally. I have to conserve my money if I’m going to avoid economic implosion. My colony ship production is 7 turns, which will improve as the industry comes on line. I hope it will get to 3 or 4 turns at the outside. Unless something strange happens my tech progression is xeno labs, engines to Ion, planetary improvements for the production bonuses, then sensor so I can build cargo survey ships, and yellow techs through Trade. We’ll see what happens after that point. My research rate will be pretty low with a 20% allocation, but I need to get those colony ships up and running.
From a strategic point of view I think I need to be neutral. I don’t expect the Torians to do well, and the Krynn and Thalans are generally neutral – so that may be the way to go. My alignment is 99%, so I’ll have to take a bunch of evil choice to move that downward. It may become irrelevant with wars breaking out all over regardless of alignment, and in that case neutral is likely better anyway.
As a bit of good fortune I see a PQ9 world between me and the Korath. I’m grabbing that puppy since it is a good world and for denial. I’m not going to bother colonizing my PQ3 world in my home system. It isn’t really worth all that much and I hope the Korath will colonize it for me. Between my capital and the PQ9 world I expect it to revolt after he has invested in infrastructure. Hehe!