I'm sorry, you disqualified yourself. You don't wish to be open for reasons already given, thats ok.
No, I'm being completely serious here: What reasons?
So far you've said,
"I do not want to have an unrealistic powerful starbase, compared to a ship supposed to be even bigger than the starbase, and therefore more hitpoints."
"Anybody remembers DS9 when the Dominion attacked? DS9 was heavily defended by an allied fleet. The same applies for SG Atlantis, which is in a sense also a starbase.
A starbase shouldn't survive an attack by huge hulled ships, however I like the spacemine idea."
You've essentially said that a huge ship is
bigger than a starbase, and refered to a TV show or something as legitimate reasons as to why they can crack open a 39+ module starbase like a sound smack from a frying pan cracks open an egg. What kind of logic is
that for determining why a starbase should or should not be more effective?
A starbase is surely not defeated by a ship bigger than small hull, you may try a different strategy then. In my games, my starbases hold mostly throughout the whole game, you just need to tech/upgrade at the wright moment, and probably stop/change strategy, if the enemy has become very powerful
Good, we're finally getting somewhere. Now tell me: Why do you think so many people in this thread consider starbases drastically underpowered compared to mobile ships?