By the way, here's something interesting - I got the 5X Tourism mega-event and found the economy rather well-balanced at that rate. It felt a bit TOO easy, perhaps giving tourism a 3.75X multiplier by default would do it, but it certainly alleviated my economic woes.
Heh, that would probably bring it up to what it was in the earlier beta... (beta 2 was it?)
Still, Tourism Income in the larger galaxies is a joke, so this wouldn't help as much there.
No, it's because eventually when they let you change too much, you begin defeating the purpose and vision of the game itself.
The same could be said for the option to disable Mega Events or Super Abilities, but we certainly have those options (although, the option for disabling Super Abilities was given somewhat begrudgingly if I remember correctly).
Honestly, any option at game setup could spoil the "vision of the game itself". After all, the AI is said to work the best at Medium galaxies with lots of planets, and yet, we have larger galaxies, don't we? And, heck, the game's AI functions fully at "Tough" (or is it Challenging?) difficulty without cheats, but there are difficulty levels above and below that, no?
It's all a matter of preference. Some like to play at lower difficulty levels, some higher.
Sliders for ship maintenance and the like just goes down the path of cheating, more or less.
Definitely cannot agree here. If the game allows you to adjust the cost of ship maintenance or the overall difficulty of maintaining an economy, it isn't cheating... ever. It's part of the game at that point. Heck, we are talking about a single player game here, too, you know.
As for metaverse scoring, lowering the sliders down would decrease the overall score of the game, much like playing on Cakewalk instead of Suicidal would.
However, a slider
just for Ship Maintenance would be too much, of course. It could be part of an "Economy" slider, though.