Minor races:
- still fill their orbiting queue with constructors, never move them...rendering the race incapable of deploying any military craft.
- ignore gifted ships (even when dropped off at planet first...so no "out of range" issues)
- never research the "Alliances" tech
- never upgrade starbases
- Snathi tech stealing event - game message says they are interested in a planets for tech trade, yet they treat all thier techs as too important to trade. (ie: will trade 1 for appx 8 planets, half your techs and all your money) Event may need tweaking to allow stolen techs to be traded for at a reasonable cost.
Major races:
- never research the "Alliances" tech
Mining ships: (note: didn't realize their was an auto function, so below notes are from controlling the ships manually)
- (appx. 70% reproduceable) - After a ship has finished a job with an asteroid field and you move it to one that is NOT adjacent, will sometimes not start mining upon arrival.
- I upgraded them to have 12 movement points. After a job was finished and I moved ship to another asteroid field a few parsecs away, the ship would move only with its original movement points if the destination was an asteroid field. If I set the destination for "open space", all 12 movement points would be used.
Planetary screen:
- if toggle a planet's governor to not auto update, then toggle it back some turns later, planet will not auto update.
Ship Designer:
- unsure about newer way of displaying the extras. Possible to create a toggle to switch between the newer collumn/row style and the older scroll-down?
General notes:
- Immense maps - love them!