I think this is a bad idea. I like to be able to control my population, and not have run out of control. You get severe morale penalties for getting your population too close to 25 bil, the strongest being 25+ bil.
If stardock gave us a way to restrict our max population on our planets, despite being able to support even more, I would not have a problem.
I partially agree, and in my own little testing, I made only the collectives give the +max pop. The charging stalks are changed to give +pop growth bonuses in addition to their minor morale bonuses (which, given the description of the Basic Stalk... seems to be the original intent)
Of course, it can take a helluva long time for the Yor to actually reach 20+ bil pop, at least in my experience. In any case, you can always use extra spaces for trade goods, galactic achievements, etc, etc. I do intend to try to add a bunch more planetary improvements/super projects/etc for the Yor to try to help players keep Max Pop under control...
Agreed. I'm currently looking at the "Ultimate Collective", and I see that it has 2 points more maintaince, and only 1 more point of production when compared to an "Industrial Sector".
Since the Collectives under my proposed changes are now effectively a number of buildings in one, I kinda think it is neccessary to at least have
some maintenance cost associated with them.
If they remain as they currently are, then yeah, the costs should be reduced or eliminated.
They have it oddly enough. In fact, a lot of invasion tactics seem to be available earlier than what you would expect back in DA.
There is some kind of bug in regards to invasion tactics and their prerequisite techs not actually being in a race's tech tree. I made a thread about it
here...