I was thinking earlier today about the TA expansion and creating custom races with custom tech trees. I then decided that I wanted to update a custom race I made a while back, that was designed to be a master of military starbases.
After some thinking, I decided that a useful tech would be "cheaper small ship construction" that would provide access to a cheaper versions of tiny and small hulls. The idea was to make smaller ships easier to mass produce, but this created a new problem. To take advantage of these cheaper hull, you would have scrap the frame itself, along with any jewelery. You would be stuck rebuilding your ship from scratch (unless you wanted something that looked different).
Then I realized that I might be able to provide a blank hull with minimal stats (1 hp for, 0 speed for instance) that could get a one per ship part that would provide the required ship stats, while making it cheaper. This would allow me, and anyone else who used my mod, to quickly update their ships to their cheaper versions by swaping out a single part. But then I realized that I might need to use an existing advanced module type (such as a fleet warp module). To use an existing type of advanced modules runs the risk of blocking out the defaults, which is something I don't want.
So this where I ask you, the devs, to see if you can make something like this work.
Please?