hi guys
My first post here

adjustable Planet/stars number (10 - 100.000.000 ...)-
the setting: uncommon,abundant and wathever isnt enough to me.
Important:
!Immense Maps need more stars/planets on abundant!
(auto-)upgrading buildings after invasion/trade:
example:
There is 1 "collective" on a yor planet, i have conquered (or basic slave pit on Drengin...). I traded the tech early in the game for this factory, so i can use them but: i already have researched industrial sectors.
The collective/basic slavepit should autoupgrade to a industrial sector
(as traditional factories, they dont need 100% money for upgrading into industrial sectors).
And slave pits / collectives / every old foreign building shouldn`t appear as "newest", its just dumb. They should only appear as "new" if they are better then my best factory.
And my factories should upgrade to foreign equal if i have traded better factories.
--> My basic slave pits should upgrade into industrialsectors...
(as traditional factories, they dont need 100% money for upgrading into industrial sectors).
mega events:
Those "jagged knife"-guys stealing planets:
I played on a small map and lost about 50 % of my planets (and 50% of enemy too), so they where stronger then both of us. Thats more than needed. Max. stealing planets to 10% of each player? I also noticed they had problems with the economy (no money --> no ships after 20-30 rounds).
I dont know if it was the jagged knife or just a new minor race, but:
They had the best weapons and defense, blackhole xxx, aeron missile defense... I had some weak lasers, no one had good weapons. I traded and could easily defeat the other major races. They shouldnt have xxx better techs then players.