- United Planets votes less hateful to evil civs.
- Evil Civs less powerful, Good more powerful, Neutral of equal power to both.
See that is exactly what I am talking about... Oh the UP is hating on evil civs and crippling them too much... oh but the evil civs are way to powerful (weapon wise) compared to good civ...
I mean, If its got both weaknessess and strengthes then its balanced. Thats the whole point... balanced doesn't mean "the same" or "the same with different names". The whole idea in galciv is to have much more varied situations allowed you to have a type of rock paper scissors kind of warfare. Are you a good civ? maybe you should go for a diplomatic victory rather then the annihilations of all other races in the galaxy. Are you an evil race? maybe sweet talking all your neighbors into one big happy peaceful alliance isn't for you.
Evil civs:
-Everyone hates them.
-Their allies aren't loyal.
-The UP is cruel to them
+They got more powerful weapons
+Their random events are all beneficial.
Good civs:
+Good and Neutral likes them. Citizens of evil civs like them too (defections)
+Their allies are loyal.
+The UP likes them
-They got weaker weapons.
-Their random events are all negative (no matter what happens doing the moral things costs you)
Here is my suggestion about the issue... After you research xeno ethics CONTINUE to have random events... but diallow the opposing choices. So if you are good you automatically get the good choice. etc.
When playing evil I generally avoid researching ethics before I am done colonizing because of the benefits of random events.
When good I generally get it ASAP as it eliminates the penalties of random events.