I'd like to see the research speed turned down a bit. An option like "painfully Slow" or something similar would be great. I like nice long drawn out games, and it seems the research speed is just a tad too fast for my taste. I like to see more of the tree get get actual use before the next new thing gets researched...especially weapon and defence tech.
I'd also like to see some changes made to the initial ships. The miner and colony ship are fine, but that Flagship is way too high tech for the beginning of the game. If we could have the option of toggling initial ships that would be perfect. It would also slow the game down a bit more, which is exatly how I like to play.
Sorry to go on, but I've got one more. Could we have a bit more variety in the number of major events? The ones that are there are great, but a few more would really spice it up a bit. I enjoy having these major events drastically change the playing field, it just seems like you run out of events at a certain point. For folks who enjoy the long game, could a few more events be added? Here are some suggestions:
-A race's AI creations rebels against them and creates a subrace bent on wiping out their creators. Similiar to the Jagged Knife, but with subtle differences. It would only appear in one race's worlds and it would initially be at war with this race. The population of the worlds it takes would be used either as slave labor or used as biofuel. The later would put a time ticker on how long you have before the worlds population reaches zero and is once again uncolonized.
-Discovery of an ultra high level world, but with an automated military defence station in orbit. (Yeah, I know it's similiar to an idea used in another game of the same genre that will go unnamed.) If the station is too difficult, put a fleet of bioships in orbit, or automated AI ships.
-Eugenics war! A race, neitral or evil, genetically engineers a few members of it's own race into super soldiers. These super soldiers decide they are superior to their creators and should themselves be the masters, so they rebel. They could become a minor race of their own, but with much higher survivability. Maybe they have most or all the tech of their creators and have enhanced soldering...or whatever combination of attributes would make sense.
-Tear in Time-Space. All ship speeds are dratically reduced. Place a tech in the tree to counter the effect as with the disease event.
-Galactic resource explosion! An accident occurs at a galactic resource mining station that would remove a galactic resource.
-Unknown wave of cosmic radiation slams into a galactic resource and magnifies it's effect. It would effectly double the bonus given by the resource.