I think that pretty much sums up the whole issue right there. One of the big features is that each race is different. Allowing them to put all those special characteristics into one big grab bag for everyone to use does seem to negate that.
Yes and no. No one in this discussion thinks that Tech Trading as it stands does not need a big fix. What I and others are arguing is that simply banning it is not the answer. Right now trading technologies is too cheep and easy. What is needed is a way to make it more ballenced without making it illeagal. The other point is that anything that requires a major overhaul will probably not happen until GalCiv III.
What is likely to happen:
Most unique racial techs will be flagged no trade, no steal. Tech trading will continue as before with a few less techs avalible on the market.
What I would like to see as a solution (but probly will not happen):
Instead of getting a tech a outright when you trade for it or capture it, you would gain a space on your technology tree to start researching the technology. Buying or capturing a tech that is on your tech tree would give you research toward that tech when you do actually research it. So instead of instantly getting Impulse Drive when buying it, it appears on you tech tree the first time (if not already there,) The second time you get 25% of the research needed to finish the tech, and so on. There would need to be a check to insure that each tech can only be sold once between any two races.
This would insure that buying high end techs would still require significant research time before use, and I would even agree that research times for 'unique' might need to be doubled or even quadrupled for an alien race. You could still get specific alien techs if you are really willing to work for them, but the free for all would be severely limited.
Scincerely,
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