These rather important observations were getting lost in a non-specifc thread. I thought I would assemble them here for further on-topic discussion.
gallagher118Anyway, I got off to a great start, mostly because the thalains rock. What suprised me is I really didn't need the MCC, I just didn't update my factories till later. Anyway, it seems to me the AIs are not playing all that well. Don't get me wrong, they're doing stuff, but it just doesn't seem like maso stuff...
I mean I went to war with the korx, and they had essentially no chance. I had medium hulls with phasors, arnorion armor, and they had nothing. They had well developed planets, but no military force. After walking over them, I started to line up on the Arceans. They surrendered to me before I attacked them. I don't think they were even at war. Is the empath center that good? Did they realize I was going to attack, and then just surrender?
The more I play, the more I think the newest beta's got a bad AI bug.
As I'm taking planets from the korath, they're not building any ships. Worse, each one has enough stored production for me to build a top of the line battleship. This beta may actually need to be removed from the metaverse, because it's way too easy.
IceciroWe may need to make a new thread regarding the AIs military status, or lack thereof. I'm not seeing anything bigger than Heavy Fighters (small hulls) and I'm sitting here running over them with 100-damage First Strike ships, before my bonus to weapons even kicks in.
I attacked Altaria, who hadn't been in a war until way late in the game, really recently, and only about 40% of thier planets had any defenses, and even that was laughable in the extreme. I'm playing on the level above Tough.
BingjackWe need to start a new thread on this with a proper subject title, because it's true and important. The exact same observation came up in chat yesterday, someone complaining aboutthe AI going passive. The AI went passive in my maso game in the latest 1.7 beta too, but I had attributed it to the fact that I had everyone at war with each other and they had exhausted themselves.
But I can definitely confirm the massive amounts of stored production. I was able to leapfrog from world to world, replacing my troop carriers and top line warships as I went with a "zero turn" gift each time. I had tought maybe this was a new viable strategy I had never clued into before, but I should have known it was too good to be true.
I heard the same statement come up randomly in chat yesterday, but didn't put it together with my experience at the time.
Raknor
> I've played a game over the weekend on cripping against the drengin
and mid-game or so the drengin went totally passive
they weren't broke though, they still had good research.
> 1.7 beta 4 here
>they had insane research and influence
> the drengin got a few battleships and then stopped building anything
As far as the stored production, you've always been able to get a good headstart on ships from the AI, and sometimes having enough to pop out something like a constructor in zero turns. But now it seems conquering is actually a more efficient way to build my top end ship fleets than wasting production on my own worlds. You can't pop out a large warship on every world, sometimes only enough for a troop carrier...but I can do it on quite a few.
And I too am encountering very little armed resistance as I sweep across the massive Torian territories. Did I just play a good game and have their military and production ability ground away by constant war against them, or are the AIs going to sleep for some reason?