Loving this game have been playing it since Gal Civ 1 up through Gal Civ 2 and DA and have my ToA preordered

This is and remains the best thing since MOO2, however there are a few things id like to see.
1. "Discovery of a Stable wormhole" super event, linking to random points on the map togather, these would make nice guardable bottlenecks and quck entries to enemy sapce and would be great fun before the long ranges technologies are developed.
2. "Discovery of Abandoned Outpost" Event, we have the odd discovery of precursor corvettes and ranger events, but to find an abandoned precursors space station of some sort would be nice too.
3. "Discovery of Precursor Ruins" event, again we have events where some new npc faction world pops up but how about an event that turns a previously uncolonisable world into a colonisable one under the pretext of discovering the ruins of pre-cursor settlement, gaining a new colony with a few random improvements and a high planet quality.
4. "Discovery of Precursor Tech" super event, essentially adding a few special unique techs that are not researchable or obtainable any other way except via thir introduction via a super event. Once introduced they could be obtained by others via espionage or conquering an enemy world etc..
5. "Discovery of Dread Lord vessels" event, well we now know the precursor corvettes and rangers we find are of Arnor construction and as only one side of the coin, why can we not also find via event the odd dread lord battleship or corvettes too?
6. "Clones and Robots" ability to research via tech trees the option to produce facilities that add to a planets population a % of clones or robots which could have various bonuses (soldiering, industry or whatever, while causing a nominal happiness penalty the greater the portion of a population that is artifical).
7. "Boarding Actions and Salvage" fairly MOO2 inspired but still i would like the option to capture ships not just destroy them, and also to be able to dissessmble them with a chance of learning an enemies tech used in creating them that i dont know.
8. "Alien Colonies" atm when you conquer an enemy world it has no significance whether the original population were Yor, arcean, Humans or whatever, you simply take over, keep building etc.. but it would be nice to have conquered, surrendered worlds remain of the species they were or at least (again moo2 inspired0 be given the option to leave the population as is or kill them all genocidally in a bout of ethnic cleansing (tut tut) and replace them with your own. This becomes more viable with the advent of species only tech and buildings via ToA as you could have the option of keeping such race specific structures on a world if you keep the native populace or losing access to them and auto decomissioning them if you replace the populace with your own 9and thus can then put your own species only buildings on the world).
9. Terraforming Ships, how about a tech to research that will let you add terraforming modules to ships, 1st tier of the tech only becomes available once you know soil enrichment and lets your ships terraforming module terraform a world 9turning soil enrichment squares into usaeble squares, same as building a soil enrichment), 2nd tier of tech works as habitat improvement, 3rd tier of terraforming... whats the point when i can just add them to the build que you ask? well thats it it would give a ship to build something without you needing to use the build que so your planet could be building your facotries or whatever while the terraformer works on terraforming the planet for you from orbit.
10. Fighter bays for ships, call me old fashion but if i build a big battleship i want fighter hangers and i fwant my fighters to swarm around my enemy while my lasers, missiles and mass drivers are firing away! we can build fighter bays on space stations (of a fashion) so why not ships!
11. More Race Specific Soldiering Options, all the invasion options are nice but id like some race specific soldiering options too, so Yor could have some big mechs, altarians some aerial bombers, terrans some big tanks etc...etc.. the invasion system (tactics aside0 is vsiually and available optionswise very run of the mill same for everyone.
12. Fleet Combat, one thing i have noticed is that if you have a space battle with a fleet of ships and it doesnt go to the zoomed in space combat map 9where all ships fire) then only the first ship in the fleet does the fighting, and if it gets destroyed the next etc... meaning the ships fight in a que with the one at the front doing the fighting and the next man not having a go unless the first dies... which kinda defeats the point of forming a fleet? it would be nice if aqll ships fought even if it doesnt go to the zoomed in battle screen, if only so not only the same ship is getting damage all the time.
13. Ship Yards, how about a ship yard type of space station that via various base modifications can improve or speed up ship construction or add various bonuses, or certaain sizes of ship or ship tech only be includable via a shipyard as opposed to a surface based ship building facility? these would be a nice option and become a great tactical target to go for.
14. Satellites, how about some sattelites tech trees these when built would show as orbiting the planet and could provide various minor benefits. Entertainment satellite improving happiness, Communications sattelite improving influence, Space telescope improving sensors, defence satellite improving ship defence in orbit etc...etc...
15. Planet Type Specific Colony structures, how about some researchable structures that are only available on specific kinds of planets.. so kelp farms only being buildable on water worlds, solar farms on deserts, gas mining facility on toxic worlds, radioactives mine on radioactive worlds etc...etc.. this would add another angle to the game and also provide additional incentives for colonising certain kinds of worlds.