It's been a while since I've had something (I was allowed) to talk about, and with production in full swing for 'Twilight' I thought I'd pop in and show off some of the new Improvements we've been working on.
With the race specific tech-trees come TONS of new Planet Imps that need made, so that's what I'll be doing for the next few weeks. Above we have the following...
Arena of Agony: Boosting the morale of any evil race that may build it, the Arena takes the place of 'Entertainment Networks' used by some of the Neutral and Good races.
Slave Pits: A staple of the Drengin production force, Slave Pits do the work of a Factory for considerably less money and mechanical wear-and-tear (expendable slaves take most of the punishment). If you're a good player and take over a planet with Slave Pits, you'll have to either convert the vile improvement or risk a change in foreign opinion of your moral standings.
Temple: Uh...I actually don't know what Brad has planed for this one. I got an email that said 'I needs a Temple', so I mades him a Temple.
I guess that's it...Oh, and I've been helping the Ironclad team on their intro cutscene, winch also needs to be done by next month.
Wow, October is going to be crazy. I'll keep you posted on my sanity! 
So here we've got the Drengin version of a factory, an evil morale building and a Temple that is obviously Altarian and, so far, does absolutely nothing. Great.

If the Arena of Agony is simply equivalent to a lowly Entertainment Network, I wonder what the sinister Korath version of a Virtual Reality Center would be.
Now if your a Good or Neutral race and will have to demolish the Evil buildings anyway, I see more reason to use Mini-Soldiers, Tidal Disruption or Core Detonation upon invasion. Would there be any nerfage to improvement-killing invasion techniques to stop this?