In this case I think we should only let games compete for fastest/highest scoring that would be worth the 2 basic points for correct type even if it is not counted for basic credits. In other words: only correct victory types are eligible for individual bonueses.
I agree with this. It has neven been an issue and thus never discussed but I think this makes the most sense.
the question if +3/+2/+1 team bonueses make sense once we get to 6 teams
- the question of ties (submitting later is an advantage, since you know what you must beat if you submitlater) - so I am against ties for the next round - submission date should play a role as tie breaker in round 4.
Yes, I think it make sense to increase the team bonuses once we have more teams.
As far as ties we agreed that we would try it both ways. After this round we will at least have seen how it works out and we can decide which we prefer. My own personal preference is to leaves ties unbroken because it requires less rules and exceptions to do it this way and I think it's also is easier for the score keeper to do his job. However I agree that submitting earlier is more difficult and should be used to break ties if that's how most people prefer it. I think that if we do decide to break ties then it should be the submission to the League that counts, not the MV submission time.
IMHO, 5th and 6th player treated as is, that is lowest score game dropped, but it should be (and I think this is what everyone plans?) per victory status ie Team Z, Person 4 and Person 5 both do Military, 4 has the higher score so his submitted.
However, if Person 5 say has the highest speed game he should still be awarded Bonus Point (for contributing to his team)
Actually, with the single victory condition rounds it really wasn't considered which player's 2 point base score would be dropped. Also it's not necessarily the lowest "game" score that is dropped but lowest "base" score. Most often these are ties since everyone tends to get 2 points.
In the case of this round of multiple victory conditions it makes sense that the 4 games that are counted must be one of each type and therefore only victory conditions that are duplicated can be dropped.
I would agree that even a dropped game (as long it is a victory) should be eligible for individual bonus but this was the point that hasn't ever been discussed nor has any precedant that I was looking for opinion on. So far we've had a couple people in favor of this but PlayJeff (see below) is not. We do need to have others express their opinion on this and hopefully reach concensus quickly. My informal count is 3 to 1 for allowing dropped base scores to still be eligible for individual bonus.
Note that dropped games do count for team bonuses because they're based on averages. In fact it was intentionally done that way so that the so called 5th player can participate as much as possible. This is more justification for allowing all games to be eligible for individual bonus.
A 4 person team allows for the separate victory settings perfectly but lacks the ability to recoup from a non-submission. A 5-person team alleviates the worst case from a non-submittal but it also leaves someone out, partially. Larger than 5 people, is treated in the same way, but more individuals are left with more minor contributions.
Clearly 4 is minimum if we want to do rounds with all victory conditions which I assume we do. I do think 5 is the best number for the reason you point out but that 6 does become unweildly. I think we should always be able to keep it between 4 and 6 and that 6 would only be temporary until new teams can be formed.
finally, so am I wrong in thinking that we pretty much have the scoring nailed down for this round? at least, in basic form, if not all its details
I think so but the devil is in the details. Such as the following.
Dropped scores Would be just that, Dropped scores. No good, Unless there is a non submittal somewhere.
Again this is the point that has no precedent nor discussion. This is one valid opinion that seems slightly outnumbered at this point but we still haven't heard a from whole lot of folks yet.