One of the areas I always thought could do with some serious jazzing up was the system of choosing your government type. It seems a shame to just have a number of options in which you simply weigh up freedom and economic strength like the current systems do when there is such a massive amount of inspiration out there for different political systems in a sci-fi setting. Sure, it might be a prohibitive amount of work to put so much complexity into this part of the game, and the idea is probably best suited for a sequel at best, but I think it could add a massive amount of replayability, and since games and politics are my two passions, I've writen my ideas for different systems anyways!
Democracy. This would essentially by the system we have now. Elections could be spiced up pretty easily by adding pre-election events with options to make promises, which could be to do with spending, or foreign affairs, in order to win votes, and then post-election events with options to fulfil them for ongoing support.
Pros
- Greatest economic potential for pure profits
- Potential for a loyal and happy population if you give them what they want and keep them prosperous
- Extremely good relations with other democratic species
- Ability to outsource projects to private companies (rushing them), as you can in the current system
- Least likely system to be plagued by violent revolt, as citizens have other avenues to express disillusionment
- Being ruled by a party rather than an individual means immunity to the negative effects of rulers deaths inherent to some other systems
- Potential for great research investment
Cons
- At the mercy of voters at election times, with penalties scaling upward depending on the loss of control in government.
- Need overwhelming governmental control to commit to certain treaties or wars without support from other parties or referendums
- Potential for economy to fail miserably, creating poverty and unrest, depending on player choices and management
Autocracy. Simply rule by one individual with ultimate power.
Pros
- Various nasty ways to insure loyalty in your population so you can work in peace
- Power! Unlimited power! The ability to do whatever you want without the constraints of political opponents and the democratic process
- Potential to rush projects cheaply by throwing manpower at it
- Strong leaders with bonuses
- Potential for very strong military thanks to the freedom to go spend-crazy
Cons
- When each leader dies (which they should eventually do), events could trigger civil wars or other succession problems
- When people are pushed too far, they sometimes explode, making violent revolution a real possibility in mismanaged autocracies
- Weak leaders with penalties
- Somewhat stunted research in non-military fields
- Strained relations with democracies (depending on just how nasty you are)
Theocracy. Rule by the heads of a religion or cult. This system could include a game mechanic to measure devotion, which could go up and down depending on the fortunes of the empire, event choices, buildings, being at war (especially being threatened) etc.
Pros
- Fanatical loyalty and moral from the military
- Devotion of the masses
- Potential to build military machine in a hurry thanks to fanatical volunteers.
- Planets potentially very difficult for others to occupy
Cons
- Trouble with conquered ‘heathen’ populations
- Stunted social and political research
- Extremely poor relations with other theocracies
- Strained relations with everybody
- The spread of ideas from outside can turn devoted citizens into dissidents, especially if you’re a weaker power
- Immunity to the deaths of individual leaders
Hive. A biological or technological hive mind.
Pros
- Money doesn’t exist, the only resource is the time to build things
- Moral and happiness never an issue
- Potential for the strongest military
- Population growth
- Ability to be absolutely pragmatic in approach to expanding into the galaxy
- Your planets can never be conquered and used against you without wiping your entire population out
Cons
- Very few diplomatic options whatsoever
- Inability to reap any benefits from conquering previously settled systems, as other species are completely incompatible with your way of life, leaving only extermination and re-colonisation. Alternatively, eating the locals might provide bonuses to population growth
- Poorest research potential. Advancement is more a matter of adapting to outside influence and enemies and ‘learning’ from exposure to the technology of others.
- Inability to ‘rush’ projects, as everything already built as fast as your species is able
Feudalism. Rule by one individual, but with the support of nobles, or their equivalent. Feudalism could be implemented with a mechanic similar to that of governors, with individual sectors or planets being ruled by nobles (or generals or noble houses) of your ruler, with you only having overall control of empire-wide affairs, foreign relations and your home planet or sector and its ‘royal’ fleet. In effect you would be ruling a number of mini-empires, but with limited control over certain things. This might be too complex to ever implement, but it’s a fun idea. It would certainly make for an experience unique in the genre.
Pros
- Bonuses for strong rulers
- Very limited constraints on your choices in foreign relations
- Keeping the common people under control delegated to your nobles, giving better overall stability than an autocracy
- Strong bonuses for strong nobles, as they are focused on their own individual fiefs
- Ability to override nobles if you choose to do so, for more absolute control
- Minimal military upkeep (payed for by individual fiefs)
- Border nobles can expand outward without cost to you
Cons
- Penalties for weak rulers
- Negative effects for undermining nobles
- Need to deal with nobles loyalty and ambitions of strong nobles
- Penalties for weak nobles
- Succession related conflicts and unrest
- Limited specific control over the military unless fief militaries are summoned into the personal fleet of your ruler
Those are my ideas for a better and sexier political system for Galciv. Each one would play very differently, and I think they could all be a lot of fun. But thats just me