I am trying to create a race that follows the Lords of War scenario, that is you are the arms dealer of the galaxy fomenting war and conflict.It seems the Super Manipulator skill and the Super Diplomat are kind of redundant in that with a high diplomacy skill you should be able to get other races to go to war easier, just like Super Manipulator.I ask because I can double up on my diplomacy skill with choosing Super diplomat and choosing a form of govt or spending points to raise my diplo skill even higher or spending points on economy instead of diplo etc.Whereas Super Manipulator will not raise my diplo skill but give me that one special skill.Anybody know the nuts and bolts of this.