Cari Elf's modding guide says this:
"Hulls used to use the Category string to determine how to scale them in the combat viewer, but it appears that they now use the Model name, so you should always use the category name in the filename of the .x file."
This doesn't explain what happens if the model name doesn't have one of the set names in it (for example, you have modded a new hull size). I have seen mods where other hull sizes are used (e.g., vernerio's GC2 Makeover).
I can think of two ways this could be done offhand:
1) the -.x file name is searched for recognized text ("tiny, "small," etc), which is then looked up in a hash key to get a scaling factor;
2) the bit value of the first character of the hull (after any underscores) is used to establish relative scale (e.g. S0_alpha.x > S0_beta.x > S0_gamma.x).
#1 seems a lot more likely, but it would be great if someone coud explain how the model is scaled if none of the words from the hash are found in the file name.
Can anyone help with this?
GP