As of Dark Avatar, the difference between a defender and the comparable heavy fighter is about nill, since the AI usually doesn't put engines on their attack ships.
Well, then wouldn't an obvoius change be to actually PUT engines on ships intended to be attack craft? The slower the AIs ships are, the easier they are to beat. No matter how much attack a ship has, it doesn't much matter if you "kite" it all over the battlefield. I do that constantly. Why? I'm always faster.
The single biggest strategy change needed is to be able to attack and defend a planet all in one turn, by the AI. This requires speed, something the AI doesn't have. If it has a superior fleet - include in that fleet transports without weapons (otherwise they are targetted first) - and after all the defenders are knocked out have the whole fleet attack again to invade. THEN, move the remaining set of the fleet on the planet in the same turn to set up a temporary defense. So:
AI builds attack fleet 1. Fleet one has 2 battleships and 2 transports, all moving together. Fleet 1 comes upon a planet with 10 defenders, and has four moves. Turn 1, all four moves are used to destroy defenders. Turn 2, all four moves are used to destroy defenders. Turn 3, moves 1 and 2 are used to destroy defenders, move 3 is used for the transports to invade, and turn 4 is used to move the battleships into orbit on the planet. This method does not require the AI to figure out how to do a lot of creating/disbanding of fleets, and is only sligtly less efficient than how a player would attack. Worlds with OFMs are even easier to conquer.
Second - the AI needs to stop building cargo hull transports with weapons. I know there are large hull transports, the so called "Combat Transports", and by all means load those up for battle. But when the Yor throw 600 beam attack on a cargo transport they do several things:
1 - it takes them too long to build those transports
2 - they will all be destroyed anyway, due to the 1 hp
3 - they take up space better used on troop modules and engines with weapons
I don't know if the AI just doesn't have an advanced ship building algorithim that seperates transports from other combat craft after the first few modules have been placed or what. Even if you want to throw guns on your transport to knock out the weenine one gun tinies people sometimes use to defend, you don't need to PACK your transport with weapons, that is just a waste of money. The Drengin and Yor are particularily bad at this, IME.
Just some ideas,
- Wyndstar