You must be joking. Diplo's still the easiest win in the game, followed closely by research and influence. Military conquest is still the hardest, which is probably as it should be. The AI's gradually getting less passive about standing there and letting you win by non-military means, which is a very good thing, but to claim that this makes those non-military options impossible is... well it's flatly absurd.
I am not talking about victory conditions. I am talking about paths to victory.
It used to be you could use diplomacy as a strategy to win a game. I don't see that as possible anymore.
Now the only way that you can compete with an AI that will trade with itself but won't trade with you is to invade planets for tech.
Flipping planets is no longer effective because you don't get tech.
In my opinion the only path to victory is now colony rush followed by invasions.
I find myself invading small PQ2 and PQ4 planets that are going to flip because I need a chance at the tech theft.
Before I would sometimes go diplomatic or go influence (I still intend to win via civilization conquest) rather than straight out planet invasion.
But now I am forced to go planet invasion so I can keep up with tech.
That just seems limiting to me.
My game now consists of colony rush, followed by rush to planet invasion, followed by rush to invade to steal tech.
I prefered the variety of previous builds.
- Livonya