It's time to think about the next expansion; other than all the bug issues that needs to be resolved at or before the expansion if there thinking about maiking one, we must think of improvements.
Allow more control over espionage
- When no espionage spending is needed, the AI sais from time to time we might get a breakthrough and steal technology. Well at this point, didn't we earn the right to target which tech to steal? In other words, we get the option to choose and target which tech to steal. I would imagine that some techs would take longer to steal than others depending on the value compare to yours. Also, we should get another option to steal a ship. For example, by putting your spies on factories, we should be able to steal the ship that's being built from that CIV. The same with putting your spies on research facilities, we should be able to steal the tech that's being researched from that CIV. Anyways, these are some ideas, but it's harder than you think since you must first reach advanced level of espionage on that particular CIV and you can probably forget to be able to reach an advanced level on all the players anyways. I was never able to reach advance level for more than 1 CIV unless maybe if you played on the biggest map with alot of resources.
Influence starbases should be eliminated
- Influence starbases are mainly there to built it near other planets so that you can convert their government into yours. Can't your spies do this?? For example, after reaching advanced level of espionage, you can place your agents on approval and inflence buildings. Depending on how many agents you place, it would require less time for revolt and conversion.
* Note.. you should be able to spy on planets that have been discovered only, not the one's that are across the galaxy.