1) Not sure if this is a bug or desired behavior: I had a toxic planet influence-flip to me and I didn't have toxic researched. I got the planet, it produced 0 production and the population grew & made money as always.
2) NASTY bug: When I research a Factory tech, all my Factories auto-grade, as usual. But--several planets auto-upgrade a factory THAT TURN, and I wind up paying for it. That puts a nasty shock on the treasury. In other words, you will see "Xeno Factory Construction--1 turn", have Social Production at 100% (with some planets focusing on research, of course), several planets aren't producing anything socially, and it says on the treasury screen you will be making 74 bc this turn. You hit the Turn button, you get the "Xeno Factory Construction researched" screen, all your planets not producing anything just auto-graded a factory, and instead of making 74bc you wound up losing 700 bc and now you're over 500 bc in debt. The auto-upgrades should be happening one turn AFTER you researched the tech.
- What's more, you end up paying for all those upgrades even though you're Super Hive.
- Even worse, often you don't WANT to upgrade. I like the zero-maintenance Basic Factories for now, thank you. So you have to manually go through every single planet and cancel every upgrade. That's bad, but not the worst part: after you cancel all the upgrades and research ANOTHER tech--completely unrelated to factory construction--the game auto-upgrades all your Factories AGAIN. And zaps your treasury AGAIN.
- My workaround I've just been living with in the beta is to make sure I'm at 0% Social every turn I research a new tech, so I don't lose my treasury.
3) Space miners AI frequently gets stuck. This is both for AI opponents' miners, and your own in Automate mode. Many times an AI miner will just stay there on an asteroid and not do anything. And then my own miner in Automate mode will try to mine that same asteroid and it can't--the other guy's miner is sitting there--and as a result my own miner just sits there, too. Indefinitely.
4) If you move a miner onto an asteroid it automatically starts mining by default. That's fine. However, if it moves on in autopilot, it doesn't.
5) One-on-one ship combat is very choppy and slow, even when the multimedia cutscenes aren't.
6) Upgrading an unrelated Social Improvement is inconsistent. In other words, if I a rush-upgrade a Factory to a Farm, it will cost one price, and then if I click another Factory tile on the same planet and upgrade that to a Farm instead, it will cost a different price. Same factory, same farm, same planet, different tile, different price. And it's not just rush upgrades (I just used that because it makes my point). Sometimes the upgrade price is higher than just decommissioning and rebuilding, and sometimes it's lower.