Hi Devs, yesterday I had an Idea, what if you could give weapons individual behavior? like Flakcannons which are effective towards little ships(less HP) but nope against bigships(much HP)
you could implement that in the xml files, so you have the option to put simple formula into this 100+100/(HPenemy)
so you have many possibilties to make interesting behaviors.
another Idea would be, Weapon damage results on the size of the own ship
little ships get "small" disruptors and BiG ships get "Big" disruptors with much firing power. (ownHP)*2
the same you could do with costs, much cost for big ships etc...
would this be possible? I would wish this option in DA =o)
kindly regards,
Stefan