I searched for other posts on this event, apologies if I missed the right thread to join.
First the odd bit: when the Peackeeper ships first appeared, they were positioned at the *intersections* of map squares and I could not see any data when I selected them. This changed to normal after they made their first moves. (I have a cap I can email)
From my initial notes: 1) Darned neat idea to have a new minor with no homeworld. 2) The Peacekeeper ships were frighteningly strong offensively, and also defensively except that they had *no* armor. There appears to be just one ship design. 3) The immediate results of the event seem likely to vary dramatically depending on the current state of your map. When the Peacekeepers appeared, I was in the final stages of an influence win and no major AI was at war with another. This thing must look *fantastically* different on a map where several wars are in progress.
But I either somehow missed a warship of mine moving out of my territory or there's a bug in the event. The Peacekeepers declared war on the aggressive AIs immediately, and a couple of my allies declared war on the Peacekeepers, but I thought I was OK. Then I got the Ban Stick of the Gods too. No way I could fight my way back from that whilst also suffering the Speed Limit, and apparently Beta 2B is already out, so I'm moving on.
Anyone seen this event in 2A or 2B, by chance when you were pursuing a nonmilitary victory?