I for one am against any concessions made simply for the sake of new players, I've seen way too many games ruined by being 'dumbed down for the newbs'. |
I suppose GalCiv 2 should be display in a completely made up language that you have to learn just to be able to play then? Darn "newbs" and not already knowing that language.
Ending a turn is too easy in GalCiv, all you have to do is press a button. You should have to play an extremely difficult mini game puzzle just to get the right to end the turn. The real players would already have the answers solved and memorized.
Heck, why is the interface even visible, it's not like I don't know where the buttons are already! Darn newbs and not having a pixel-perfect memory of the interface.
*ahem*
games live or die by the grapevine - and I firmly believe this 'feature' will be vilified by new players to the detriment of the games rep |
Right... seems like that a single unbalanced feature of a
playable race might actually
attract players. Of course, it is a single player game...
That said, I see the real problem here is that "everyone" is too used to using very, very fast ships and utterly destroying the AI in a single turn or so, even on a very large galaxy when they have a lot of ships.
To me... a TRUELY new player would not be used to using very fast ships and would actually adapt better to the ability than people who have been playing the game since the retail release version, imho. Or at least adapt to it without complaining as much.
That said, a small Influence penalty SHOULD be applied to the Super Isolationist ability, just to restrict how far the AOE will really go. The speed reduction as currently is essentially necessary for it to work as intended.