Hopefully I can clear up some of the confusion about asteroid fields and mining ships.
It is INTENDED that the space miner ships are not destroyed/consumed when building or improving mining bases.
If you select a mining ship and right-click an asteroid field or mining base, the ship will begin building a base or improving the existing base when it arrives. This is because the asteroid field is the ship's destination. If you set the space miner ship to go to a tile and on the way there it passes through an asteroid field, it will not begin improving it, because the asteroid field is not the ship's destination.
Some of the base upgrades require certain Space Mining techs, so if your ship arrives at an asteroid field with a base on it, and the Improve button is greyed out, that is probably why. IIRC, you will only be able to build the initial base until you start researching the Space Mining techs. Then you will be able to upgrade them. Please check to make sure you have the appropriate techs and that your space miner ship's destination is set to the asteroid field.
You can use SHIFT+M to set the selected Space Miner ship into "Auto-Improve" mode. This will make the ship mine the asteroid fields automatically.
I think a game play improvement needed is the ability to attack mining bases. I tried to do that but nothing happened. It would be cool to reak havoc on the enemies production that way. |
Mining bases CAN be attacked. Take a ship with weapons on it, and move it onto a mining base that is controlled by another civ. You will be asked if you want to declare war, if you haven't already.
Please check the ship you used to attack the base with. Did it have weapons or was it a transport ship (no weapons, just troops)?
If you have a case where your attack ship cannot destroy the base or the mining ships are not behaving as described above, please save the game, and email it with a brief description to gc2bugs@stardock.com. Also, please include your debug.err file ( found in c:/program files/stardock/totalgaming/galciv2/darkavatar/debug.err )
Thanks. 