Same as before.
I do notice that in the error report below, the folling message is seen:
Debug Message: Loading custom map: ./Data/English/Campaigns\An Unexpected Visitor.gc2map (0 x 33642911)
Note that there is both forward slash and back-slash in the fileload command.. is this the way its supposed to be?
Debug Message: Version v1.4 last updated on: Wed Oct 18 12:07:26 2006
Debug Message: GalCiv2 is activated.
Debug Message: Checking DX Version.
Debug Message: *********DXDiag info follows.*********
System Info
Time: 10/23/2006, 00:53:37
DirectX Version: DirectX 9.0c (4.09.0000.0904)
Machine Name: RAY-48F7FB3359B
Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_rtm.040803-2158)
Languages: English (Regional Setting: English)
System Manufacturer: AWARD_
System Model: AWRDACPI
BIOS: Award Modular BIOS v6.00PG
Processor: AMD Athlon(tm) 64 Processor 3200+, MMX, 3DNow, ~2.0GHz
Physical Memory: 1024MB RAM
Page File: 350MB used, 2110MB available
Windows Dir: C:\WINDOWS
Display Info
Display device 1:
Device Name: \\.\DISPLAY1
Card Name: NVIDIA GeForce 6600 LE
Manufacturer: NVIDIA
Chip Type: GeForce 6600 LE
DAC Type: Integrated RAMDAC
Key Device: Enum\PCI\VEN_10DE&DEV_00F4&SUBSYS_00000000&REV_A2
Display Memory: 256.0 MB
Current Display Mode: 1024 x 768 (32 bit) (60Hz)
Monitor Name: Plug and Play Monitor
Monitor Max Resolution: 1600,1200
Driver Name: nv4_disp.dll
Driver Version: 6.14.0010.9147
Driver Date: 8/11/2006 21:42:52
DirectX Acceleration Enabled: Yes
Sound info
Sound device 1:
Description: Realtek AC97 Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_10B9&DEV_5455&SUBSYS_AE011458&REV_20
Manufacturer ID: 1
Product ID: 100
Driver Name: ALCXWDM.SYS
Provider: Realtek Semiconductor Corp.
Driver Version: 5.10.0000.6120
Driver Date: 6/27/2006 17:42:14
Type: WDM
Other Drivers:
Acceleration Level: 3
Cap Flags: 0
Min/Max Sample Rate: 0, 0
Debug Message: *********END dxdiag info.*********
Debug Message: Entering WinMain
Debug Message: ******* Starting Game Shell *******
Debug Message: Preparing to change display settings.
Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE
Debug Message: Game Resolution: 1024 x 768
Debug Message: Running in windowed mode.
Debug Message: HAL (hw vp): NVIDIA GeForce 6600 LE
Debug Message: D3DPRESENT_INTERVAL_IMMEDIATE
Debug Message: Refresh rate: 0
Debug Message: Bit Depth: 32 bit.
Debug Message: *********Checking D3DDevice Caps***********************
Debug Message: A full-color cursor is supported in hardware at high resolution modes.
Debug Message: Border size reported as 6 by 32
Debug Message: RGB in format 6:6:6, Masks reported as ff0000:ff00:ff
Debug Message: Now windowed.
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Initializing sound card.
Debug Message: initailizing bink
Debug Message: Create setup screens.
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Clear data definitions.
Debug Message: Reading Star Names
Debug Message: Reading Star Names... Done
Debug Message: Error loading mission 16 from C:\Program Files\Stardock\TotalGaming\GalCiv2\./Data/English/Campaigns/Dread Lords Campaign.gc2campaign
Debug Message: No files found matching mask C:\Documents and Settings\ray\My Documents\My Games\GalCiv2\Dread Lords Campaign\*.sav
Debug Message: Error loading mission 16 from C:\Program Files\Stardock\TotalGaming\GalCiv2\./Data/English/Campaigns/Dread Lords Campaign.gc2campaign
Debug Message: Creating Galaxy
Debug Message: Killing threads.
Debug Message: Kiling civs.
Debug Message: Killing ships.
Debug Message: Killing rallypoints.
Debug Message: Killing misc objects.
Debug Message: Killing stars.
Debug Message: Killing anomalies.
Debug Message: Killing space resources.
Debug Message: Killing colonies and planets.
Debug Message: killing scenario.
Debug Message: Clearing Turn Event Log
Debug Message: Clear galaxy settings.
Debug Message: Clear influence.
Debug Message: Clear up laws.
Debug Message: Clear first time events.
Debug Message: Clear wonders and trade goods.
Debug Message: Clear sector mapper.
Debug Message: Loading custom map: ./Data/English/Campaigns\An Unexpected Visitor.gc2map (0 x 33642911)
Debug Message: Num Anomalies: 7
Debug Message: Setting Game Options
Debug Message: Creating Civs
#?xml version="1.0" encoding="UTF-16"?>
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#MATCHING_FILE NAME="GalCiv2.exe" SIZE="4014080" CHECKSUM="0xC846732E" BIN_FILE_VERSION="1.0.0.1" BIN_PRODUCT_VERSION="1.0.0.1" PRODUCT_VERSION="1, 0, 0, 1" FILE_DESCRIPTION="Galactic Civilizations" COMPANY_NAME="Stardock Entertainment" PRODUCT_NAME="Galactic Civilizations II" FILE_VERSION="1, 0, 0, 1" ORIGINAL_FILENAME="galciv2.exe" INTERNAL_NAME="galciv" LEGAL_COPYRIGHT="Copyright © 2006" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.1" UPTO_BIN_PRODUCT_VERSION="1.0.0.1" LINK_DATE="10/20/2006 15:31:45" UPTO_LINK_DATE="10/20/2006 15:31:45" VER_LANGUAGE="English (United States) [0x409]" />
#MATCHING_FILE NAME="GC2Launch.exe" SIZE="594608" CHECKSUM="0x9E1AF5A5" MODULE_TYPE="WIN32" PE_CHECKSUM="0xA09D8" LINKER_VERSION="0x0" LINK_DATE="12/11/2005 19:46:57" UPTO_LINK_DATE="12/11/2005 19:46:57" />
#MATCHING_FILE NAME="Lib3D.dll" SIZE="487424" CHECKSUM="0xBDCDC85B" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="10/17/2006 20:49:25" UPTO_LINK_DATE="10/17/2006 20:49:25" />
#MATCHING_FILE NAME="mss32.dll" SIZE="379904" CHECKSUM="0xBCA5188A" BIN_FILE_VERSION="7.0.13.0" BIN_PRODUCT_VERSION="7.0.13.0" PRODUCT_VERSION="7.0m" FILE_DESCRIPTION="Miles Sound System" COMPANY_NAME="RAD Game Tools, Inc." PRODUCT_NAME="Miles Sound System" FILE_VERSION="7.0m" LEGAL_COPYRIGHT="Copyright (C) 1991-2006, RAD Game Tools, Inc." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x0" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="7.0.13.0" UPTO_BIN_PRODUCT_VERSION="7.0.13.0" LINK_DATE="05/08/2006 23:19:31" UPTO_LINK_DATE="05/08/2006 23:19:31" />
#MATCHING_FILE NAME="SDNetLib.dll" SIZE="81920" CHECKSUM="0x71D8CDF2" BIN_FILE_VERSION="1.1.0.0" BIN_PRODUCT_VERSION="1.1.0.0" PRODUCT_VERSION="1, 1, 0, 0" FILE_DESCRIPTION="SDNetLib" COMPANY_NAME="Stardock" PRODUCT_NAME="Stardock SDNetLib" FILE_VERSION="1, 1, 0, 0" ORIGINAL_FILENAME="SDNetLib.dll" INTERNAL_NAME="SDNetLib" LEGAL_COPYRIGHT="Copyright © 2002" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.1.0.0" UPTO_BIN_PRODUCT_VERSION="1.1.0.0" LINK_DATE="08/01/2003 01:17:47" UPTO_LINK_DATE="08/01/2003 01:17:47" VER_LANGUAGE="English (United States) [0x409]" />
#MATCHING_FILE NAME="wise_post.exe" SIZE="3730564" CHECKSUM="0x633A5737" BIN_FILE_VERSION="1.0.0.0" BIN_PRODUCT_VERSION="1.0.0.0" FILE_DESCRIPTION="GC2 Launcher version check" COMPANY_NAME="Stardock Entertainment www.stardock.com" FILE_VERSION="1.0" LEGAL_COPYRIGHT="© Stardock Entertainment, Inc. 2006" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x10001" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x40000" UPTO_BIN_FILE_VERSION="1.0.0.0" UPTO_BIN_PRODUCT_VERSION="1.0.0.0" LINK_DATE="04/25/2000 14:37:12" UPTO_LINK_DATE="04/25/2000 14:37:12" />
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#/EXE>
#EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
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#/EXE>
#/DATABASE>