Ok, hi to everybody.
To devs: You guys might be wondering why all these posts pop up. Thats because bad games are simply bad, cant be made better. Its the opposite with good games like Galciv2... you make people open their eyes to spending their money wisely
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I also realized there was a common-thread for these kinds of lists, but I couldnt find it... and yes I pressed Everything.
Lets face it, GalCiv2 easily matches and in my mind exceeds Civ4, basically because its that more immersive and the combats look better, more customization... I could go on.
First ill make a list:
Very good:
More ship stuff. (This speaks for itself).
Asteroid fields. (BIG plus here).
Improved Diplomacy. (Listen, if you dont give me those mining bases, ill cut your empire in half).
The storyline is continued. (Personally I dont play games without storylines).
Customization of enemies. (Finally, I can make one race a real nutshell to conquer, while making another a nuisance. In fact this is really good).
Stuff I'd like to see, and this is where I question what of this will/could be implemented:
More customization options for creating your own race. For example, miniaturization (miniaturization), cost of buildings (Infrastructure), popularity (Tag-Along), efficiency at mining resources and asteroid belts (Efficiency), chance of events upon colonizing a planet happening much more likely and with the bonuses for neutral/evil being greater (Exploitation), cost of ships (manufacturing)... theres alot to add, a real lot of creative things which are easy to add yet adds a real lot. (I think this is the best part of GalCiv2, with the ship design coming 0,01% after).
More political parties:
Ecologists *The Ecologists are the protectors of Nature. They care about it and nurture it for everyones sake. They enhance your race with:* +15% bonus to planet quality, +15% morale bonus.
Biologists *The Biologists believe that the people and especially the leaders can be greatly enhanced using ''modern'' alchemy, both physicaly and mentaly. As a result, they give an impressive:* +20% creativity, +15% luck, +10% soldiering and a 5% morale bonus. (Could be more here but im afraid of making the party overpowered).
Nationalists *The Nationalists think building up their own nation's infrastructure is very important. As such, they grant the bonuses:* +20% infrastructure, +10% manufacturing*.
Culturalists *The Culturalists believe in ''persuading'' other races to become one with them through non-violental ways. Thats why they give a:* +15% influence, +10% diplomacy, +5% morale.
These are just a few examples. Theres so much... what do people think or want to add?