It took a long while for Frogboy to accept anybody could win on the highest levels without cheese tactics. (Does he even accept it now?) And that was with version 1.0 which was an order of magnitude easier!
Therefore I doubt they have an uber player in their midst. |
I still don't think people are winning at the highest levels without using tactics that we are unfamiliar with.
I don't see detailed AARs from people winning at the highest levels. I just see claims.
I find it quite believable that someone on a gigantic galaxy is able to win by simply being far enough away from the other players to build up an unstoppable force. But I find it difficult to believe that people on more reasonably sized maps are creaming the AI at the highest levels without doing something that we simply didn't account for.
And that's the key thing -- players using tactics or strategies that we simply didn't account for. The AI isn't some neural network, it only knows how to do the things we tell it to do. Unfortunately, the players who claim to smear the AI at the highest levels are amazingly vague about how they do it.
And when I do get saved games sent to me, I'd find people building crazy amounts of starbases or doing things like building starbases in such a way that they can send a fleet anywhere in teh galaxy in 1 turn to instantly annihilate any AI simply by projecting force in a way so precise that no AI would be able to counter.
That's why I don't tend to take the "The AI needs to be better at its economy" suggestions seriously because that's not how the AI is being beaten. The AI gets beaten due to players who build incredibly fast ships who are able to make a massive, death dealing strike at key worlds in a single turn.
The only way to really counter that would be game changes that would make the game a lot less fun for a lot of players (like limiting how fast ships can go).