| If you never build morale buildings, then how do you keep you people happy AND have enough people (farms) for a broad tax base? |
Short answer -- mining resources both morale and economy
Haven't ever had to get by without them myself but probably could.
Aggressive use of survey ships to get extra cash during the colony rush -- I get 3 up and running by turn 8 with 3 impulse engines and 3 basic life support on them.
Give me a +700% research tile on my homeworld and that'll be turn 6.
Upgraded government type helps too.
Fill up all extra squares with either markets ( 30 build & +8%econ ), advanced markets ( 40 build & +10%econ ), or trade centers ( 50 build & +15%econ ) -- as soon as possible ( right after putting in facories or even at the same time )
And of course upgrade them to stock markets as soon as possible.
Build 3-4 factory buildings/planet -- I like 4 -- except of course, have a few high production planets but not too many
Only build labs on tech bonus tiles and tech cap world ( or don't even build em at all -- never actually had the guts to try it but probably the most efficient ) ( just use focus for research )( I do buy 2 labs on my homeworld on the first 2 turns but they get paved over with stock markets )
I never waste ability points on economy or morale anymore. Spending cash is usually very inefficient
( except to repair a ship's HPs via upgrading ).
I don't establish trade routes either.
I'm able to have enough extra income/turn, a 69% tax rate , and fill up a transport with 3K troops whenever morale dips below 100%.
just my 2bc