I really think some people just didn't realize that you're not supposed to be able to tax away most of people's income and for the people to basically react by saying "Thank you, may I have another?" You're not supposed to be able to tax people at really high levels. That was the problem with 1.2. People were running around taxing at 70% while providing their citizens in return. |
This is completely true. Just think how much people moan, rant, rave about taxes today. Here in the UK, historically we have a overall tax level tolerance of 50% (this includes all types of taxes, income tax, VAT, fuel duty etc...), if any political party is stupid enough to go over that 50% barrier, its virtually 100% certain they will be voted out at the next election.
| Moreover, IF you don't like the changes, easy solution: Open up notepad, go to the data\english directory and open up planetimprovements.xml and find Entertainment Network and Multimedia Center and increase the value of the MoraleBonus to say 2X what it is in there. Voila. |
One word 'metaverse'.
Should'nt u have said to players who moaned about making too much money (how many were there???), 1/2 morale bonus?
| But it's still pretty easy IMO. In the design of the game, the ideas was that you would get 50% of your wealth from taxes, 40% from trade, and 10% from tourism. |
This is still not true. I am playing 1.3, getting 80% of my money via taxing population.
But people were playing the game where they would have thousands of $ per turn above their spending without even having trade going. That's just not reasonable. Sitting back and cranking out farms, morale buildings and stock exchanges on some back planet is not a strategy unto itself. There should be more to it than that. And there is now. Now players can still get money they just have to actually do something othre than lay down tons of farms. They have to create trade routes. They need to control that economic resource. |
U still do not need to create trade routes.
Now every planet is covered in banks/stock exchanges. No morale buildings in sight. Economic resource is not the most important resource to control, its moral resource. U need not build any of the inferior morale buildings by having morale resource's (far more crucial then economic now).
I think a better solution would have been to keep the buildings exactly the same as 1.2 but raise the research costs of the entertainment tech line and the research costs of the economic tech line. The aim being that really high populations/huge tax income would have been reserved solely for the end game and not just 2-3 yrs into a game.