It's the same except that morale buildings don't do as much |
With my custom race on previous builds, I would got to 0% tax at the beginning and get about 93% morale, which would build to 100% in a few turns. Later i could be pretty aggressive with the tax hikes. Now I get 100% morale of the bat but i have to be more conservative with my rate increases early on |
Frogboy are you sure the only thing you've ( Stardock ) changed is the morale bonus of morale buildings?
Pretty sure I saw the exact same thing as DethAdder at the start of the game. I know it's minor but it is definitely different from update1.2 and 1.3beat2a to 1.3beta3x.
I've never built any Morale buildings other than stock markets before 1.3beta3x and I'm having to in the game I'm playing and I do have 1 morale resource. Maybe I've always gotten 2+ resources before but think I would have needed 3+ resources from how the game I'm playing now is playing and pretty sure I didn't always get that.
Also been thinking about how you said in another post that you would like stock markets to be end game buildings. I think you'll have to increase the build cost of them some more and increase their buy cost too. No reason stock markets shouldn't be like doing Industrial Sectors or NLCs.
Besides that there is the cost of researeching the required techs. The research cost of researching to stock markets is very low now. And the only way to make it take significantly longer for all types of games would be to have some of the tech research costs scale with the number of habitable planets/civ in the game, imho. But that would be a birds nest of problems probably; as the 1st tech costs probably shouldn't change at all.