Ok, so the humans in my gc2 game have discovered that their great economic and diplomatic skills have enabled them to stay on friendly turns with the rest of the galactic powers, which apparently cannot keep from trying to destroy one another. While trying to pursue a cultural victory, I find my space neighbors to be fighting constant wars with the Drengi and Yor on one side, and the Altarians, Torians and Arceans on the other.
Meanwhile, I have been making bank on various trade deals, and personally have found the the galaxy to be in a balance that I wished to maintain as I spread my influence throughout it. So, I decided to do what any great earth power would do: I met with the leaders of the lesser powers and attempted to sell them arms to kill each other with. Don't get me wrong, I don't desire to see any of the other species destroy each other. However, as I've noticed the balance of power shift about during these wars, so I thought it would be good to support the loosing side so that none of my opponents every get an upper hand really.
Well, as I tried this strategy, I very quickly realized that none of my opponents were buying into this, because they wouldn't buy any of my weapons! Now, it isn't as if they were unwilling to take them, if they were free. In fact, a few of my neighbors actually asked for my assistance. Which is why I figured it appropriate that they pay me for my wares. But it seems that military weaponry is worth less than a few influence points, even when it helps turn the tide of their war.
So I'm left wondering, are these constant diplomatic failures by design in the game, or is there some bug that makes the computer AI not place value on weapons? I really thought it would be cool to play arms dealer for a while and use the cash to buy me some space stations, or help my economy in some way. Especially when my neighbors are facing domination by another power; you'd think they would be willing to make a few purchases (at least until they find that you are also supplying their enemies

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