First of all my best congratulations for the beautiful game!
And congratulation to the company for his policy: i've never seen before a software house with a so high care for his customer. I hope that others software house take you as example.
Now the question: how does the ship's range works?
I believe that it's the maximum distance of a ship from it's own homeworld, but:
- often, the range has a value under 1 pk (parsec, right?), so, in theory, the ship sould not be able to move!
- on the shipyard the measure's unity is different form the map: the first use parsec, the second sectors, but the numeric value is the same (e.g. 0.9 pk, and 0.9 sec). I've the latest build of the game: 1.30 beta2
- Suppose that 0.9 is sector (so: 0.9*15 parsec): on the first map of the campaign the scout ship must stop before entering into other sectors, but, indeed, i'm able to travel on the whole (tiny) map.
It's clear that i've not understand well this aspect of the game, i've tried to read the manual, but i'm confused.
Anybody could explain me?
Thanks!